Krysta T. Rose
Flighty half elf with a penchant for boozing
Krysta Half Elf Warlock(Star Pact) Age: 20 Ht: 5’6” Wt: 130lbs Speed: 6sq Vision: Low Light Languages: Common, Elven, Spider Level: 1 HP: 30
Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, simple ranged Implements: Rods, wands Bonus to Defense: +1 Reflex, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 6 + Constitution modifier
Str:12 Con:18 Dex:11 Int:14 Wis:8 Cha:16
Skills: Bluff Intimidate Streetwise Thievery
Racial Powers: Dilletante: Choose one at will power from another class. Dual Heritage Group Diplomacy: Allies within 10sq get +1 to Diplomacy check
Prime Shot If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
Shadow Walk On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Warlock’s Curse Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round. A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. You can place a Warlock’s Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can’t place a Warlock’s Curse on a creature that is already affected by your or another character’s Warlock’s Curse. As you advance in level, your extra damage increases. Level Warlock’s Curse Extra Damage 1st–10th +1d6 11th–20th +2d6 21st–30th +3d6
Eldritch Blast Warlock (All) Attack 1 You fire a bolt of dark, crackling eldritch energy at your foe. At-Will ✦ Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma or Constitution vs. Reflex Hit: 1d10 + Charisma or Constitution modifier damage. Increase damage to 2d10 + Charisma or Constitution modifier at 21st level. Special: At 1st level. you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can’t change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
Dire Radiance Warlock (Star) Attack 1 You cause a shaft of brilliant, cold starlight to lance down from above, bathing your foe in excruciating light. The nearer he moves toward you, the brighter and more deadly the light becomes. At-Will ✦ Arcane, Fear, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Constitution vs. Fortitude Hit: 1d6 + Constitution modifier radiant damage. If the target moves nearer to you on its next turn, it takes an extra 1d6 + Constitution modifier damage. Increase damage and extra damage to 2d6 + Constitution modifier at 21st level.
Dreadful Word Warlock (Star) Attack 1 You whisper one word of an unthinkable cosmic secret to your foe. His mind reels in terror. Encounter ✦ Arcane, Fear, Implement, Psychic Standard Action Ranged 5 Target: One creature Attack: Charisma vs. Will Hit: 2d8 + Charisma modifier psychic damage, and the target takes a –1 penalty to Will defense until the end of your next turn. Star Pact: The penalty to Will defense is equal to 1 + your Intelligence modifier
Flames of Phlegethos Warlock (Infernal) Attack 1 Rivulets of clinging liquid fire appear and cascade over your target. Anything that is flammable ignites at once and burns long after the streams of magic fire fade away. Daily ✦ Arcane, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Constitution vs. Reflex Hit: 3d10 + Constitution modifier fire damage. Effect: The target takes ongoing 5 fire damage (save ends).
Commander’s Strike Warlord Attack 1 With a shout, you command an ally to attack. Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier.
Feats: Light Blade proficiency