Half Orc half Human dunderhead of a barbarian. Huge, strong and ve-ry eenteresting... but schtoopid.
Korgoth Half Orc Barbarian Age: 22 Ht: 7’ wt: 330lbs Speed: 6sq Languages: Common, Giant Level: 1 HP: 33
Str:18 Con:18 Dex:12 Int:8 Wis:11 Cha:11
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Bonus to Defense: +2 Fortitude Hit Points at 1st Level: 15 + Constitution score Hit Points per Level Gained: 6 Healing Surges per Day: 9 + Constitution modifier Weapon Preference: One handed
Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
Combat Superiority You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
Skills: Athletics Endurance Heal
Racial Powers: Blood Frenzy – The scent of blood fills the air and drives you into a frenzy, +1 to attack rolls when bloodied, and for every opponent bloodied. Orcish Palette: Thanks to the varied diet of your ancestors, you receive +5 to saving rolls vs Poison effects Dual Heritage Brutal Ancestry: Inborn proficiency with axe and mace class weapons Dig in: Your immense girth grants you a -1 to the # of squares you are moved by an effect, and an immediate saving roll vs being knocked prone.
Exploits: Cleave Fighter Attack 1 You hit one enemy, then cleave into another. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier. Increase damage to 2[W] + Strength modifier at 21st level.
Shield Bash Fighter Attack 1 After each mighty swing, you bring your shield to bear and use it to push your enemy back. At-Will ✦ Martial,Weapon Standard Action Melee weapon Requirement: You must be using a shield. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. Increase damage to 2[W] + Strength modifier at 21st level.
Passing Attack Fighter Attack 1 You strike at one foe and allow momentum to carry you forward into a second strike against a second foe. Encounter ✦ Martial,Weapon Standard Action Melee weapon Primary Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you can shift 1 square. Make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: Strength + 2 vs. AC Hit: 1[W] + Strength modifier damage.
Brute Strike Fighter Attack 1 You shatter armor and bone with a ringing blow. Daily ✦ Martial, Reliable, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage.
Feats: Scale Armor Proficiency